Products related to Monetization:
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Game Economy Design : Metagame, Monetization and Live Operations
This book provides a comprehensive overview of game economy design.It begins with a high-level overview, then utilizes subsequent chapters to break this down into finer details, showing methods to approach the various problems and challenges involved in creating an intricate game economy and metagame experience.The content of the book extends to associated and related fields such as monetization and live operations. The book contains step-by-step processes with best practices and examples, with content written from an empirical standpoint.The reader will gain insights into the components that form a game economy, how these components are utilized to shape a metagame experience and how monetization is integrated into this.The content will consider the work economy designers undertake during development through to postlaunch live operations. The book will appeal to all game design professionals and students of game design that wish to gain a deeper understanding of how to develop game economies.
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Data Is Everybody's Business : The Fundamentals of Data Monetization
A clear, engaging, evidence-based guide to monetizing data, for everyone from employee to board member. Most organizations view data monetization—converting data into money—too narrowly: as merely selling data sets.But data monetization is a core business activity for both commercial and noncommercial organizations, and, within organizations, it’s critical to have wide-ranging support for this pursuit.In Data Is Everybody’s Business, the authors offer a clear and engaging way for people across the entire organization to understand data monetization and make it happen.The authors identify three viable ways to convert data into money—improving work with data, wrapping products with data, and selling information offerings—and explain when to pursue each and how to succeed. Key features of the book:• Grounded in twenty-eight years of academic research, including nine years of research at the MIT Sloan Center for Information Systems Research (MIT CISR)• Definitions of key terms, self-reflection questions, appealing graphics, and easy-to-use frameworks• Rich with detailed case studies• Supplemented by free MIT CISR website resources (cisr.mit.edu)Ideal for organizations engaged in data literacy training, data-driven transformation, or digital transformation, Data Is Everybody’s Business is the essential guide for helping everybody in the organization—not just the data specialists—understand, get excited about, and participate in data monetization.
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Data Is Everybody's Business : The Fundamentals of Data Monetization
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Mobile & Social Game Design : Monetization Methods and Mechanics, Second Edition
Successfully Navigate the Evolving World of Mobile and Social Game Design and Monetization Completely updated, Mobile and Social Game Design: Monetization Methods and Mechanics, Second Edition explains how to use the interconnectedness of social networks to make "stickier," more compelling games on all types of devices.Through the book‘s many design and marketing techniques, strategies, and examples, you will acquire a better understanding of the design and monetization mechanics of mobile and social games as well as working knowledge of industry practices and terminology.Learn How to Attract and Retain Gamers and Make Money The book explores how the gaming sector has changed, including the evolution of free-to-play games on mobile and tablet devices, sophisticated subscription model-based products, and games for social media websites, such as Facebook.It also demystifies the alphabet soup of industry terms that have sprouted up around mobile and social game design and monetization.A major focus of the book is on popular mechanisms for acquiring users and methods of monetizing users.The author explains how to put the right kinds of hooks in your games, gather the appropriate metrics, and evaluate that information to increase the game‘s overall stickiness and revenue per user.He also discusses the sale of virtual goods and the types of currency used in games, including single and dual currency models.Each chapter includes an interview with industry leaders who share their insight on designing and producing games, analyzing metrics, and much more.
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Should the monetization of video games be banned?
The monetization of video games should not be banned entirely, but it should be regulated to protect consumers, especially young players. Some forms of monetization, such as loot boxes and pay-to-win mechanics, can be exploitative and lead to gambling-like behaviors. Therefore, there should be restrictions on these practices to ensure that players are not being taken advantage of. Additionally, clear and transparent disclosure of in-game purchases should be required to prevent unintentional spending. Overall, a balanced approach that allows for responsible monetization while protecting players from harmful practices is necessary.
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Is YouTube monetization bugged?
YouTube monetization can sometimes be buggy, with creators reporting issues such as fluctuating ad revenue, incorrect monetization status, and delayed payments. These bugs can be frustrating for creators who rely on YouTube as a source of income. YouTube has acknowledged these issues and has been working to address them, but it's important for creators to stay informed and report any problems they encounter with monetization.
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Do you think that this YouTube channel is suitable for monetization?
As an AI, I don't have the ability to view specific YouTube channels or videos. However, YouTube's monetization policies require channels to adhere to certain guidelines, including creating original content, following copyright laws, and avoiding inappropriate or harmful content. If the channel meets these criteria and has a substantial following, engagement, and consistent content, it may be suitable for monetization. Ultimately, it's up to YouTube to review and approve channels for monetization based on their policies and guidelines.
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Can YouTube monetization be reactivated?
Yes, YouTube monetization can be reactivated if a channel meets the eligibility requirements set by YouTube. This includes having at least 1,000 subscribers, 4,000 watch hours in the past 12 months, following all of YouTube's policies and guidelines, and having an AdSense account linked to the channel. Once a channel meets these requirements, creators can reapply for monetization through their YouTube account settings.
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Streaming Media Rearview Mirror HD Night Vision Dual Lens Full Screen Reversing Video Recorder
Streaming Media Rearview Mirror HD Night Vision Dual Lens Full Screen Reversing Video Recorder
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Screens Producing & Media Operations : Advanced Practice for Media Server and Video Content Preparation
Media servers have established themselves as the dominant video playback tool for live events; however, the practice of delivering content to these systems and the structure of the media operations team is still evolving.This book outlines a workflow for video content delivery and describes team communication that can be applied to any entertainment production including: television specials, concert touring, corporate events, theater, as well as special events, film, large audience marketing events, and multi-screen permanent installations.This workflow is hardware and software independent, designed to evolve with future technologies as they become established in the field of multi-screen production, and has been proven professionally by the author and her peers over a decade of productions.The methodology presented will provide insights beneficial to students and current practitioners of media server technology, screens producers, and video content developers.Using real world examples of internationally recognized productions, a foundation is laid for best practices in Media Operations. Additional content, including full-color versions of the images inside the book, is available online.
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Media & Entertainment Law
Now in its fifth edition, this textbook combines comprehensive coverage with rigorous analysis of a key area of the law.The author illuminates how the courts strive to strike a balance between the freedoms and responsibilities of the press on the one hand and an individual’s right to privacy on the other. Maintaining its coverage of the law across the UK (including Scotland and Northern Ireland) and the EU, the new edition has been brought up to date with expert insights into significant developments and judgments, including: the impact of changes in intellectual property law, data protection, GDPR and copyright law post Brexit – including the cases of Schrems II and Ed Sheeran; analysis of new case law and developments in privacy and freedom of the media – including Duchess of Sussex (Meghan Markle) v The Mail on Sunday and ZXC v Bloomberg; the introduction of new Scottish defamation laws and the importance of defamatory meaning; the response to disinformation, fake news and social media – including tweeting jurors and contempt. With a variety of pedagogical features to encourage critical thinking, this unique textbook is essential reading for media and entertainment law courses at undergraduate and postgraduate levels and an insightful resource for students and reflective practitioners of journalism, public relations and media studies.
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Gooey Media : Screen Entertainment and the Graphic User Interface
Explores the influence of the graphic user interface on contemporary screen mediaArgues for a critical reading of screen media which centres the GUI in the production and reception of this mediaOffers an innovatively interdisciplinary exploration of digital screen media, employing film studies, new media studies, videogame studies, urban theory, and morePlaces interfaces, videogames, films, television, apps, VR, and other media on equal footing Analyses a wide variety of case studies from various contemporary mainstream media to show their connections and influencesUpdates ideas of media convergence and remediation for today's overlapping media environmentThe Graphic User Interface, or GUI, is the adhesive centre of today's screen entertainment web.From films and television to apps and videogames, it holds together a multitude of media and shapes the way they are accessed, organised, created, consumed, and manipulated.However, it does not do so without leaving viscous traces, and Gooey Media: Screen Entertainment and the Graphic User Interface examines this residue and its consequences, revealing how the GUI exerts a powerful influence on contemporary media. Focusing on aesthetics and adopting a media agnostic approach, Jones explores cinema, streaming platforms, television, user-generated content, videogames, apps, virtual reality, VFX, design software, and more in order to show how they cross-pollinate with one another and with our desktop interfaces.The result is a new approach for analysing convergent media in the digital era.
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Why was monetization rejected on YouTube?
Monetization was rejected on YouTube for various reasons, including not meeting the eligibility requirements such as having at least 1,000 subscribers and 4,000 watch hours in the past 12 months. Additionally, content that violates YouTube's policies or guidelines, such as copyright infringement or inappropriate content, may also lead to monetization being rejected. YouTube aims to ensure that only high-quality and compliant content creators are able to monetize their videos to maintain a positive user experience for viewers and advertisers.
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How does monetization work on YouTube?
Monetization on YouTube works through the YouTube Partner Program, which allows creators to earn money from their content. Creators can monetize their videos by enabling ads, joining the YouTube Partner Program, and meeting the program's eligibility requirements, such as having at least 1,000 subscribers and 4,000 watch hours in the past 12 months. Once approved, creators can earn money from ad revenue, channel memberships, Super Chat, and YouTube Premium revenue. Additionally, creators can also earn money through sponsored content and merchandise shelf features on their channel.
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Why is the monetization of the YouTube channel not activated due to a strike?
The monetization of a YouTube channel is not activated when a strike is in place because strikes are penalties imposed by YouTube for violating its community guidelines or copyright policies. When a channel receives a strike, it is seen as not complying with YouTube's rules, and as a result, the channel's ability to earn money through ads and other monetization features is temporarily disabled. This is done to ensure that channels adhere to YouTube's standards and to prevent monetization from benefiting channels that have violated the platform's policies.
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Is SoundCloud monetization worth it for me?
SoundCloud monetization can be worth it for you if you are an independent artist looking to earn money from your music. By monetizing your tracks on SoundCloud, you have the potential to generate revenue through advertising, subscriptions, and fan support. However, it is important to consider the platform's fees and requirements before deciding if it is the right choice for you. Additionally, SoundCloud monetization can also help you reach a wider audience and grow your fan base, which can be beneficial for your music career in the long run.
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